Category:Rooms

Types & Order

 * Rooms come in different types, and appear at different depths (order of exploration).
 * One of several possible rooms will appear at each depth (see list below). Teams can select which room to enter by channeling on an outpost, which displays the room's name, type, and rewards.
 * Some depths give players a choice between two types of rooms.
 * Challenge: Team must clear one of three challenges. These rooms can randomly receive a difficulty upgrade, making them an Elite room, which has 1 extra room effect.
 * Combat: Clear all enemies.
 * Trap: Reach the end of an obstacle course.
 * Random: Either a Combat or Trap room. The type will be revealed after the room has been selected.
 * Boss: Fight against a powerful boss. The boss's statue can be seen at the start of depths 1 and 7, allowing the team to prepare.
 * Rest: Rest room with both shops.
 * Bonus: Mini-game room that rewards team with evenly distributed gold.Aghanim Table.png

These are the rooms that can appear at each depth: